tasks_manager/frontend/node_modules/postcss-ordered-values/src/rules/animation.js

149 lines
3.5 KiB
JavaScript

'use strict';
const { unit } = require('postcss-value-parser');
const { getArguments } = require('cssnano-utils');
const addSpace = require('../lib/addSpace');
const getValue = require('../lib/getValue');
// animation: [ none | <keyframes-name> ] || <time> || <single-timing-function> || <time> || <single-animation-iteration-count> || <single-animation-direction> || <single-animation-fill-mode> || <single-animation-play-state>
const functions = new Set(['steps', 'cubic-bezier', 'frames']);
const keywords = new Set([
'ease',
'ease-in',
'ease-in-out',
'ease-out',
'linear',
'step-end',
'step-start',
]);
const directions = new Set([
'normal',
'reverse',
'alternate',
'alternate-reverse',
]);
const fillModes = new Set(['none', 'forwards', 'backwards', 'both']);
const playStates = new Set(['running', 'paused']);
const timeUnits = new Set(['ms', 's']);
/**
* @param {string} value
* @param {string} type
* @return {boolean}
*/
const isTimingFunction = (value, type) => {
return (type === 'function' && functions.has(value)) || keywords.has(value);
};
/**
* @param {string} value
* @return {boolean}
*/
const isDirection = (value) => {
return directions.has(value);
};
/**
* @param {string} value
* @return {boolean}
*/
const isFillMode = (value) => {
return fillModes.has(value);
};
/**
* @param {string} value
* @return {boolean}
*/
const isPlayState = (value) => {
return playStates.has(value);
};
/**
* @param {string} value
* @return {boolean}
*/
const isTime = (value) => {
const quantity = unit(value);
return quantity && timeUnits.has(quantity.unit);
};
/**
* @param {string} value
* @return {boolean}
*/
const isIterationCount = (value) => {
const quantity = unit(value);
return value === 'infinite' || (quantity && !quantity.unit);
};
const stateConditions = [
{ property: 'duration', delegate: isTime },
{ property: 'timingFunction', delegate: isTimingFunction },
{ property: 'delay', delegate: isTime },
{ property: 'iterationCount', delegate: isIterationCount },
{ property: 'direction', delegate: isDirection },
{ property: 'fillMode', delegate: isFillMode },
{ property: 'playState', delegate: isPlayState },
];
/**
* @param {import('postcss-value-parser').Node[][]} args
* @return {import('postcss-value-parser').Node[][]}
*/
function normalize(args) {
const list = [];
for (const arg of args) {
/** @type {Record<string, import('postcss-value-parser').Node[]>} */
const state = {
name: [],
duration: [],
timingFunction: [],
delay: [],
iterationCount: [],
direction: [],
fillMode: [],
playState: [],
};
arg.forEach((node) => {
let { type, value } = node;
if (type === 'space') {
return;
}
value = value.toLowerCase();
const hasMatch = stateConditions.some(({ property, delegate }) => {
if (delegate(value, type) && !state[property].length) {
state[property] = [node, addSpace()];
return true;
}
});
if (!hasMatch) {
state.name = [...state.name, node, addSpace()];
}
});
list.push([
...state.name,
...state.duration,
...state.timingFunction,
...state.delay,
...state.iterationCount,
...state.direction,
...state.fillMode,
...state.playState,
]);
}
return list;
}
/**
* @param {import('postcss-value-parser').ParsedValue} parsed
* @return {string}
*/
module.exports = function normalizeAnimation(parsed) {
const values = normalize(getArguments(parsed));
return getValue(values);
};